In addition to answering the querent, you also helped me a bit with your discussion on experience with the system. 170 1. As you've noted, feats that broadly increase elemental damage, such as Burn It! will work too. Heightened (9th) For the duration, you also gain a. After defending wizards in PF2E (especially at early levels) on several occasions on this subreddit, I've felt it necessary to make this guide. When the trigger on a loaded flamethrower. Produce flame is a little underpowered, but d4 persistent damage is absolutely brutal and likely to cause action loss to put it out, so it is very much a crit fishing cantrip, which probably isn't worth doing at two actions, but if it was a one action spell that did not add spell casting attribute to damage and then have its heightening. On subsequent rounds, you can Sustain this Spell, leaving the sphere in its square or rolling. Option 1: Make it once per fight, and build it like other "hard control" taunts. The targets need to be adjacent, while with EA. Casting a spell again on the same target might get you a better duration or effect if it were cast at a higher level the second time, but otherwise doing so gives you no advantage. You gain the wildfire order spell. Range 30 feet; Targets 1 creature. 5 average per spell level, Daze, Produce Flame, Ray of Frost) and slightly better than the 2d6 ones (Telekinetic Projectile), but those do all their damage up front and also have various buff/debuff riders you'd be forgoing. It's one of the things that make Fighters an awesome class. Activate Two Actions command, Interact; Effect You cast the produce flame cantrip from the sword as a 7th-level arcane spell, using your melee attack modifier with flametongue as your spell attack modifier. Make a spell attack roll against your target's AC. You can also attack with the flame, although. You can spend 10 minutes in concert with nature to replace one of the spells you’ve prepared in one of your druid spell slots with a summon animal or summon plants and fungi spell of the same level. In pf2e especially, I patently disagree with this concept. Make a spell attack roll against your target's AC. Blasting isn’t really what the wizard is for though. Make a spell attack roll. Source Bestiary pg. You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Please take the time to read the Disclaimer section before. Perception. You feel a kinship with flames and can use them for succor and destruction. When using amped produce flame as a melee attack, increase the damage dice of the initial damage from d10s to d12s. In addition, there are Composite Impulses which combine two elements and require that you take multiple elements via Kinetic. These unarmed strikes, as listed in the feat, count as being in the Brawling group. Fire safety perimeter line delineating the hazard area both from the audience and from combustibles; 4. Grant this new sorcerer bloodline to players who finish the Fists of the Ruby Phoenix Adventure Path. There are other ways to heal. RAW, the answer is no, you can’t. Puff of Poison H: Exhale toxins to poison a foe. Twice as many at any given point than the martials have. •. Flame Tongue (Greater) Item 17. If a spell can target an object, it will state that on the Target section. 584 4. A damage caster will never do more single target damage than a martial will. If a Rogue is trying to trigger Fire weakness from a White Dragon, for example, they might 2 Action Produce Flame with a 1 action Strike, thus double dipping their 6D6 Sneak Attack (with one set being pure Fire damage, potentially triggering Persistent Fire damage on a critical hit). The main thing is to get Burn it even from Adopted Ancestry if you have to. We were basically doing a fighting retreat when the ranger/sorcerer got lucky on produce flame and finally managed to bring it down. 0. 198 1. 5 bonus damage on hit, base Barbarian's Rage is +2 dmg, and Dragon Instinct raises it to +4. Produce Flame H: Kindle small flames to attack close or at range. Your power reaches as far as your senses can perceive, transcending the space between you and your target even with spells that normally require direct physical contact. For instance at level 1 a fighter with a long sword does D8+str, where as produce flame does D4+stat with range and on a crit does persistent damage. If you hit, you deal bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled—equal to 1d6 plus your spellcasting ability modifier. Destruction If used to slay a herald of Sister Cinder while on the Shadow Plane , the Primordial Flame is destroyed. You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. In fact Devise a Strategem against either of the targets of Swipe would require you to use it in a Swipe that included that target. That said one of my players is playing one in my current campaign and is having a blast. However, unlike a spellcaster, they have no limited resource like spell slots of Focus Points. There's no Activate action on a torch, you need to have some way to set it on fire. The Wizard is the iconic arcane spellcaster. You can cast produce flame as an innate spell; the casting is reduced from 2 actions to 1. Divine Sorcerers are admittedly in a bit of a rough spot. Effect You cast the produce flame cantrip from the sword as a 7th-level arcane spell, using your melee attack modifier with flametongue as your spell attack modifier. Magma dragons build lairs within volcanically active mountains or deep underground amid vast lakes of bubbling magma. That's a lot of math to pretty much get to the same conclusion, but yeah. This long cylinder is topped by a pair of brass sockets and a collection of polished pipes and tubes. All weapon and unarmed attacks by you. Cantrip 1. A great utility spell, Produce Flame does exactly what it says. Produce Flame H: Kindle small flames to attack close or at range. Powerfully-built humanoids that resemble hyenas, gnolls are cunning warriors and hunters. If a character wants magical illumination, they should use one of these. Martials are the kings/queens of single target DPS. There can be 3 results as I see it: 1: The DM can simply deny the spell. Having a reliable ranged attack is important. e. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier. Pf2e One Piece Guide. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire. . Saving Throw basic Reflex. Amp You project pure heat that causes a target to combust. /level (D) Saving Throw none; Spell Resistance yes. Effects with the fire trait deal fire damage or either conjure or manipulate fire. Your choice of element(s) determines which impulses you can access. you also have to manage your # of actions in PF2E because they are a precious resource. Official PF2 Rules. Read Aura H: Detect if an object is magical, and determine the school of its magic. ago. Blazing Blade is a pretty cool options for some fire chip damage. They all have effects that explicitly produce illumination that a character can use to see. Reply. [Archives of Nethys - PF2e] Firebrands, Pathfinder #189, new favorites feature, theme adjustment, spell tables, and more!. produce flame shouldn't require an attack roll, flaming sphere and fireball shouldn't require saving throws (and definitely shouldn't have one be all-or-nothing and the other a basic save, as standard for those spells), in all cases it should be as-if every bit of text below the line of spell description in which the range is determined. This is NOT a versatile, tanky class that can be a burst-damage Striker, Defender, and Leader all in one. Source Core Rulebook pg. Make a spell attack roll against your target's AC. Reading the Amp effect of the psychic's produce flame cantrip, it says this on Nethys: Produce Flame (amp) Produce Flame (amp) wrote: Amp You project pure heat that causes a target to combust. A great utility spell, Produce Flame does exactly what it says. The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. 5 average per spell level, Daze, Produce Flame, Ray of Frost) and slightly better than the 2d6 ones (Telekinetic Projectile), but those do all their damage up front and also have various buff/debuff riders you'd be forgoing. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. Cantrip 1. 2 - protection from monsters/energyGranted Spells: B. Starlit Span explicitly includes ranged unarmed attacks, and thusly improves the nature of the spell specifically. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. For low light vision put a large number in dim vision (I use 300) and for darkvision put a large number in bright vision (again, I use 300. If you have Brawling Focus, you unlock the critical specialization effects of unarmed strikes in the brawling. DEVASTATING SPELLSTRIKE. Area affected by the flame effect including all six (6) site zones, i. Flame Tongue. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. For example, the Ignition spell is a new fire cantrip but because the mechanics of that cantrip are different than Produce Flame and the Psychic class interacts with the mechanics of produce flame directly, both spells have been kept in the system. Flame. Particularly if you have some sort of quick draw, you can do a fair amount of damage. In this case Strategic Strike would apply to both targets. •. Produce Flame has range but it also has "melee" meaning that it can benefit from flanking. This. Obviously it will take long time before we can start crafting power builds for PF2e as system is huge!. The key will be building Johnny around his "Flame On" ability – which in this case will be the Kineticist impulse Furnace Form. One of the cantrips that received new design changes – Produce Flame is now heightened, as well as doing more damage on a critical hit. The next granted spell you cast will be an ice spell. Licensing Information: This business is in an industry that may require professional licensing, bonding or registration. Activate Cast a Spell ; Effect You cast produce flame. Amp Heightened (+1) Instead of using produce flame's normal heightened entry, the initial damage increases by 1d10 (1d12 for melee) and the splash damage. When using amped produce flame as a melee attack, increase the damage dice of the initial damage from d10s to d12s. Root Reading: Learn about an area using. The armor covers you so completely that it provides benefits against some damaging effects. Spell 2. Produce Flame wrote: A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. For each such use, attempt a DC 15 flat check; on a success, the fire causes the books to begin burning. Puff of Poison and Produce Flame can also be quite good if they fit in, but they're the next choice. Produce Flame 5 would only get cast in a situation where you're aiming at a low-AC enemy. If you positively need it dead, use a focus point and it's d10s, with persistent burn after. Ranged attacks that deal bludgeoning or slashing damage automatically miss if the attacker or target. Reducing Produce Flame to a single Action and boosting its damage by a single die means that you can use it as many as three times per turn. Going back to Magus example, a lot of people pick up Cleric archetype to do Domain Initiate for access to Fire Ray and another focus point. (This problem appeared a few times before, and was recently brought up again due to the FoundryVTT PF2E devs adding support for aura effects. Like instead of Fireball, you had Incindio or some other Harry Potter shit that was a 1 action Produce Flame (maybe no spellcasting mod to damage), 2 actions for Burning Hands, or 3 for Fireball. Although Produce Flame also produces a much smaller amount of light, since it's really more of an attack cantrip with a nifty light side effect rather. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier. The effect is a flame on the palm of your hand. You blast an icy ray. This is a community for friendly discussion about Fantasy Flight Games' (now Edge's) Star Wars RPG. Produce Flame suffers from the same issues as Acid Splash; as a caster you are very unlikely to get a critical hit and proc that persistent damage. I also put 300 in the dim vision box). (Casting from a Staff takes the same number of actions, and the same types of actions, as normal, spellslot casting. Ok, but that isn't as broken as you think. I think the more likely scenario to come up is "there's two spells that do similar things, one from the CRB and one from the Player Core. TheCybersmith • 2 yr. One of the main 4e designers helped with PF2e's design, and it shows. And that's just the cantrip. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. It doesn't need oxygen, react to water, or generate heat. I want to play "the chosen reaper of phasmara, her earthly bane to the undead!". Produce Flame. Puff of Poison H: Exhale toxins to poison a foe. Item 8+. Components: V S. Fire – Fire Ray: This is Produce Flame with double the damage dice. 13. i think diabolic might fit the tiefling vibe better, but with the divine spell list I'm more inclined to try oracle, which also. These Amps are unique to each Conscious Mind, making them an iconic and unique capability. Amp'd, and Unleashed Imaginary Weapon, Phase Bolt, Produce Flame, Ray of Frost, Redistribute Potential, Telekinetic Projectile, and Telekinetic Rend can all do. Duration 1 min. Does anyone have an idea? Vote. As part of this movement, it can ascend or jump up to 30 feet to strike a target. This FoundryVTT module is a compilation of maps for Pathfinder 2E Quest for the Frozen Flame Adventure Path. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer. 0. They all have effects that explicitly produce illumination that a character can use to see. The "curse" of oracle's are actually very poorly named. Our snapping turtle friend is exactly average for his level at AC28, but the variance is really only +/-1 from there so we'll keep it. Sun – Dazzling Flash: Excellent crowd control, and the fact that this scales to a 30-foot cone (more with Reach Spell) makes it even better. Fiery Body Spell7. Hey there, so I was thinking about making a goblin and my first idea was flame oracle to get a boost from Burn it! I however didn't expected to have a focus Spells that pairs so nicely as incendiary aura, with them and the humble produce flame cantrip it does has a lot of potential at low level, it would be. But if they want to put out a house on fire with ray of frost, that's gunna need a hero point. Str +2, Dex +2, Con +0, Int +4, Wis +2, Cha +4. But the spell is nice. Shillelagh can be really good at lv 1, especially if you have access to Enlarge person from the goliath druid or growth domain. The amp effects state that "The initial damage changes to 1d10 (not adding your ability modifier), or 1d12 if you're within 5 feet (for produce flame). Better than EA against a single target (unless it is undead, construct, ooze, devil etc) Scatter Scree: Damage same as EA, but worse damage type. ellenok. A continual flame can be covered or hidden but not smothered or quenched. Thus, for example, Produce Flame, which does 1d4+Casting Mod damage at level 1, will, for a level 7 caster, be a level 4 cantrip, and do 4d4+casting Mod. And that's just the cantrip. Since Escape increases your MAP, this is a very powerful defensive build. Igni and Quen are Produce Flame and Shield, respectively. And in the case of One Piece the ability most players want to emulate is the Devil Fruits. Produce Flame and Ray of Frost: Fire and Cold damage sources to target weakness. 5, moving to PF2E has been difficult. Nothing like a +1 club that does damage as a colossal creature at lv 1. Choose a creature you can see and roll a d20. Magus feats are garbage for starlit unfortunely, Go all win in dedications. That would make it appear to be on fire and give it the benefit of providing illumination, but wouldn't grant the unbalancing extra damage that the rune would. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Make a spell attack roll against your target's AC. Hello there, i wanted to discuss the intecations of this spell with this Psychic's Conscious Mind as stated above. Produce Flame for 7d4+5 (average 22) average per-action 11; energy damage; 4 times per day**, can spend a 7th level spell slot to do 14d6+5 (average 54 damage, 27 per Action) in an area; Has 24 other spell slots to deal reduced damage by 2d6 per level; Critical chance depends on enemies' Saves, which tend to be slightly higher than PC's by level Item 2. Amps would be subject to that same restriction if I'm reading the. Ignition isn’t good either for that purpose, but it’s more obviously worse for ranged attacks. Spellstrike [two-actions] You channel a spell into a punch or sword thrust to deliver a combined attack. Casting a spell again on the same target might get you a better duration or effect if it were cast at a higher level the second time, but otherwise doing so gives you no advantage. DESCRIPTION. A damage caster will never do more single target damage than a martial will. Some people love that (myself included) and others hate it because they'd rather specialize and still not feel useless. Me and my group are heavy powergaming group and we like many are leaving DnD and trying PF2e for first time. The spell ends if you dismiss it as an action or if you cast it again. A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Ah. The first would make produce flame deal 6d4+11 +6 and 6d4 persistent damage on crits in addition to double damage. The new needle darts at 3d4 is clearly Better and will serve the purpose of adequate early game ranged attacks well — better than produce flame did. Every Upcoming PF2e Product. When the trigger on a loaded flamethrower. Ray of Frost H: Damage a creature with cold. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. You create a gout of flame that both heals and burns. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. That may be the intended purpose. * - (ruby dust worth 50 gp, which the spell consumes)Devise a Strategem modifies your next Strike against a target. The Tandoori Flame is a family business owned and operated by Ranjit and Jasbir Bains. Heightened (+1) The damage increases by 1d4. But the benefit is good. The Kineticist’s powers are truly bottomless, making them fantastic at persisting. Expand user menu Open settings menu Open settings menuThe 2E sorc can blast things all day with a produce flame cantrip dishing out 26 average damage to our dragon on an attack roll of 11 or higher (52 on a critical with 6d4 persistent damage coming along with that critical). Don't need unburdened iron cause starting with 16 strength, also weapon. This is called a critical specialization effect. Each time you hit a creature with a Strike, one of the wisps goes hurtling towards that creature, dealing 1d4 fire damage. 2. When using produce flame as a melee attack, increase the damage dice of the initial damage (but not the persistent damage) from d4s to d6s. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. Incendiary aura not only brings better damage than those abilites, but it. 5) barely exceeds 2d8 (avg. As someone who has played a wizard in 3. Source Secrets of Magic pg. But since im not good with builds, it seems like there is plenty of space for improvements. All weapon and unarmed attacks by you. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. Fighter Details Fighter Feats Fighter Kits Fighter Sample Builds. Most damaging cantrips in PF2e suck because of. 10. Next to nothing resists/immunes sonic, so you'll always do steady damage. When you re-cast flame wisp, you will have 3 wisps. The power of your mystery enables you to cast more than just revelation spells. Make a melee Strike with a weapon or unarmed attack. Effects with the water trait either manipulate or conjure water. One of the motes of flame is glad to shoot through the flame and ignite the wolf's Pink fur. (Casting from a Staff takes the same number of actions, and the same types of actions, as normal, spellslot casting. If you're so afraid of that, then double the damage and give it incapacitation so it's useful for something. Premium modules: many adventure modules, such as those developed by Foundry Gaming and Sigil Services, keep up with system releases. Going back to Magus example, a lot of people pick up Cleric archetype to do Domain Initiate for access to Fire Ray and another focus point. Ooze. 1 -Snowball, Valiant Resolve (3pp tho), Produce Flame/Shillelagh depending on build. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height. A common mistake is expecting PF2e to play like D&D 5e, and for character builds to be similar. Enemies in the area take 1d4 fire damage with a basic Reflex save. The title of a cantrip's stat block says “Cantrip” instead of “Spell. You create a sphere of flame in a square within range. Produce Flame does cast by a level 1 wizard does 1d4+4 fire damage. We would like to show you a description here but the site won’t allow us. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. With a broad and diverse spell list, the Wizard can solve nearly any problem magically. The Flaming Star rules give an effect dependent on attachment to the weapon or armour (not relevant here), and notes that " Activate Cast a Spell; Effect You cast produce flame . Ray of Frost H: Damage a creature with cold. 170 1. Those that manipulate water have no effect in an area without water. Ray of Frost H: Damage a creature with cold. Animal druid gives you the heal animal focus spell. Make a spell attack. This, 100%. So the persistent damage of acid splash (or produce flame), the extra dice from a deadly weapon, even upping the damage die size and adding a die from a fatal weapon, all those happen because they aren't covered by "instead of double damage. Their frightening visage and efficient tactics have given them an ill-starred reputation. . Read Aura H: Detect if an object is magical, and determine the school of its magic. I also used the rules for Custom Staves to put Mantle of the Magma Heart onto a Staff of Fire that I use for my Staff-Storing Shield. Go fast. Attack/Save. PF2e HEAVILY reworks the core conceit of Paladin into its Champion class. Depending in how long your campaign goes these are things you can consider. They were successful in making spells balanced compared to martial actions, and in fact I really like the balance of. Creatures that are immune to fire, instead of gaining. Combined with the granted spells, your Conscious Mind does a lot to define your role within your party. Make a spell attack roll against your target's AC. It's the same rule and system, in a roundabout way. Rangers spend a focus point to make their weapons deal +2 damage on one hit per turn, Rogue's sneak attack deals on average 3. A New Years Release for PF2e on Foundry VTT - Now with Immunities, Weaknesses, and Resistances automated thanks to the generocity of the community towards Extra Life . 80 Your body is slowly being consumed by the fires of your internal power, purifying you with each passing day. Produce Flame innate spell attack roll I am making a "firebender" monk (Rain of Embers stance, Ki Strike, Elemental strike. A total of two vials of alchemist's fire must be loaded into the sockets at the base of the weapon and the tubes cleaned and primed. You wield this blade-like beam as if it were a scimitar. In most cases, theses are the only ways you can cast spells. Allowing unnatural fires to spread or preventing natural fires from occurring in a way that harms the environment are. He was using produce flame originally but found that the lack of range options was really hurting his build. When using amped produce flame as a melee attack, increase the damage dice of the initial damage from d10s to d12s. It has the added benefit. If is also confirmed all spells will lose your key stat to damage, I’ve asked this myself to Luis Loza and it was confirmed on Pf2e Discord Server. Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment). AHHHHHHHHHHH!!!!! That actually won't work for the Magus as well as some would like. The above will require 3 actions. The next 20 feet do nonlethal damage (1d3 per 10-foot increment). Rules Discussion. grimeagle4. Worse damage than EA; Puff of Poison: Horrible damage type and range. Produce Flame H: Kindle small flames to attack close or at range. Fire Ray actually outclasses the Produce Flame focus spell from Oscillating Ray and also doesn't need to be melee to do extra damage. That said, it still deals half as much damage as Electric Arc unless you stack tons of bonuses and penalties. 9), and cantrips will scale without costing higher-level spell slots. They probably should, but just in case, double check. The amp effects state that "The initial damage changes to 1d10 (not adding your ability modifier), or 1d12 if you're within 5 feet (for produce flame). The flames harm neither you nor your equipment. Produce Flame; Wind Slap, Electric Whip, Earth Blast, and so on. You channel potent magic into your next shot, empowering it with a blast of crackling energy. Produce Flame +18 (6d4 +5 + 3d6 sneak attack; critical 12d4 + 10 + 6d6 sneak attack + 1d4 persistent fire) Shield Shocking Grasp +18 (2d12 + 3d6 sneak attack + 1d4 persistent damage; critical 4d12 + 6d6 sneak attack + 1d4 persistent damage) - can be heightened up to 3rd level, dealing more damageBuilding The Human Torch. Produce Flame wrote: A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. All Cantrips automatically heighten to the highest spell level you can cast. In fact there's quite a few rules on how the sphere moves, but the 2e version is much simpler. Item 15. PF2 martials are stronger by comparison compared to 5e, more equally balanced with casters. View all types of animals and gear. Lini and Droogami, the 2E Iconic Druid and her Companion. Magnificent Mansion CRB: A fine place to retire to or for a night’s rest. You're trained in Acrobatics. That’s fine, but it’s not especially impactful. 274 4. And they can get amped. Level 17. Make a spell attack roll. I think pf2e is way too afraid of making stuff remotely good against higher level enemies. Their blades are heavy and they’re between 3 and 4 feet in length. Properly loading the flamethrower in this way takes 1 minute. The effect is a flame on the palm of your hand. Net-Zero 1 may also obtain renewable natural gas (“RNG”) using manure from. BBB. As for. Remember, Produce Flame is d6's for you. It's expensive and becomes irrelevant once you get a proper striking weapon, but it works nicely. Read the Air: Pick up societal cues. The sphere must be supported by a solid surface, such as a stone floor. Secrets of Magic: Spellhearts are pretty sweet. Produce Flame is 10 minutes and does not require concentration. The Pathfinder Second Edition Volunteer Development Team. Fighter with Point Blank Shot is +2 Damage. Precisely what I'm doing. This is not correct. Fiery Body interactions Oscillating Wave. It doesn't specify melee strikes so this might be really cool for a ranged Magus, and perfect for a wand in case you run into anything with a fire weakness or a troll. There's ofcourse a drawback,. Amoeba Swarm (Creature 1), Black Pudding (Creature 7), Blood Ooze (Creature 4), Carnivorous Blob (Creature 13), Chromatic Ooze (Creature 18. Aside from the first level, it's a huge benefit. Combining traditional Indian spices and a flair for great food, Ranjit, Jasbir and staff seek to please your. Dogslicer. Luckily, it is very possible in Pathfinder 2e. But at level 19 you'll have 3-4 9th level spells and a single 10th level spell. You create a sphere of flame in a square within range. Produce Flame. 2: The jet of fire instantly destroys the coal. 1 Price 425 gp Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. What I've. Produce Flame’s damage is “1d4 fire damage plus your spellcasting ability modifier. You use the spellheart dc or your dc if it's higher. Wildfire Storm [one-action] ( divine, fire) The peri spreads their wings and spins, forming a whirlwind of flame that deals. Casters are as strong as Martials in PF2, and Martials are buffed compared to 5e and PF1. Dancing Lights 1/1, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1, Channel 6/6, Volatile Conduit 0/1, 1st 1/5. Class Feature 1.